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Team Fortress 2 Update Released
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<p>[QUOTE="Bot, post: 5197, member: 10"]</p><p style="text-align: center"><span style="font-size: 18px"><strong>Team Fortress 2 Update Released</strong></span></p><p></p><p>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:</p><ul> <li data-xf-list-type="ul">Mannpower update<ul> <li data-xf-list-type="ul">Dominant players are now marked for death only when carrying a powerup</li> <li data-xf-list-type="ul">Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup</li> <li data-xf-list-type="ul">Items or actions that add to the shield charge meter now add less when carrying a powerup</li> <li data-xf-list-type="ul">Carried buildings now deploy faster than default, but not instant</li> <li data-xf-list-type="ul">Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower</li> <li data-xf-list-type="ul">Strength powerup no longer multiplies critical damage</li> <li data-xf-list-type="ul">Medic<ul> <li data-xf-list-type="ul">Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)</li> <li data-xf-list-type="ul">Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up</li> </ul></li> </ul></li> </ul><p></p><p style="text-align: right"><span style="font-size: 12px"><em><a href="https://www.teamfortress.com/post.php?id=77492">Originally posted on Team Fortress Blog</a></em></span></p><p>[/QUOTE]</p>
[QUOTE="Bot, post: 5197, member: 10"] [CENTER][SIZE=5][B]Team Fortress 2 Update Released[/B][/SIZE][/CENTER] An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [LIST] [*]Mannpower update [LIST] [*]Dominant players are now marked for death only when carrying a powerup [*]Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup [*]Items or actions that add to the shield charge meter now add less when carrying a powerup [*]Carried buildings now deploy faster than default, but not instant [*]Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower [*]Strength powerup no longer multiplies critical damage [*]Medic [LIST] [*]Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate) [*]Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up [/LIST] [/LIST] [/LIST] [RIGHT][SIZE=3][I][URL='https://www.teamfortress.com/post.php?id=77492']Originally posted on Team Fortress Blog[/URL][/I][/SIZE][/RIGHT] [/QUOTE]
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Team Fortress 2 Update Released
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